Filipe Fernandes, Ph.D

Filipe Fernandes, Ph.D

Assistant Professor

Department of Informatics, IF Sudeste MG

Software Engineering for Quantum Computing, the Metaverse, and AI

Filipe Fernandes, Ph.D

My research applies Software Engineering to innovative contexts, including Quantum Computing, the Metaverse (spatial computing), and Artificial Intelligence. Recent work spans AI for Software Engineering, Software Engineering for AI, Software Engineering Education, Quantum Software Engineering, and Metaverse Engineering. I lead the Laboratory of Innovation, Research, and Software Engineering (LIPES).

Highlights

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Research Areas

Illustration of a quantum computing processor

Quantum Software Engineering

Engineering practices for designing, developing, and validating quantum software with reliability and rigor.

Futuristic digital interface representing immersive metaverse environments

Metaverse Engineering

Software engineering foundations for accessible, interoperable, and meaningful immersive experiences.

Laptop screen showing code in a dark development environment

SE4AI

Software Engineering for AI: methods and tools for building trustworthy, maintainable AI-based systems.

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Selected Publications

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  • Large Language Model as a Support Tool for User Story Creation with Use Cases: An Empirical Study

    GARCIA, P., FIGUEIREDO, E., FERNANDES, F., FERNANDES, K., COGO, F. R.

    Proceedings of the 40th Brazilian Symposium on Software Engineering (SBES), 2026

    Large Language Model as a Support Tool for User Story Creation with Use Cases: An Empirical Study

    @inproceedings{garcia2026LLM, author = {Pedro Garcia and Eduardo Figueiredo and Filipe Fernandes and Kattiana Fernandes Constantino and Filipe Roseiro Cogo}, title = {A Large Language Model as a Support Tool for User Story Creation with Use Cases: An Empirical Study}, booktitle = {Proceedings of the 40th Brazilian Symposium on Software Engineering (SBES)}, location = {São Paulo/SP}, year = {2026}, keywords = {}, issn = {2833-0633}, publisher = {SBC}, address = {Porto Alegre, RS, Brasil}}
    • AI4SE
    • SE Education
  • Metaverse Education Research Across Latin America: A Systematic Mapping Study

    Filipe Fernandes, Cláudia Werner

    Immersive Learning Research Network (iLRN), 2025

    Metaverse Education Research Across Latin America: A Systematic Mapping Study

    @InProceedings{10.1007/978-3-031-80472-4_1, author = {Fernandes, Filipe and Werner, Cláudia}, editor = {Krüger, Jule M. and Pedrosa, Daniela and Beck, Dennis and Bourguet, Marie-Luce and Dengel, Andreas and Ghannam, Rami and Miller, Alan and Peña-Rios, Anasol and Richter, Jonathon}, title = {Metaverse Education Research Across Latin America: A Systematic Mapping Study}, booktitle = {Immersive Learning Research Network}, year = {2025}, publisher = {Springer Nature Switzerland}, address = {Cham}, pages = {3--18}, abstract = {The investigation of contributions from Latin American researchers is highly relevant in the context of the Metaverse for education and immersive learning. In this way, the objective of this study is to characterize the state of the art of Metaverse for Education based on Latin American research. Based on our findings, papers are predominantly focused on empirical and development studies, suggesting an under-representation of theoretical and conceptual approaches which are crucial for deeper understanding. Additionally, there's a significant opportunity to expand the research to other Latin American countries, besides Brazil, which would encourage a broader diversity of approaches and perspectives.}, isbn = {978-3-031-80472-4}}
    • Metaverse Engineering
    • SE Education
  • Accessibility in the Metaverse: A Rapid Review of the Literature

    Filipe Fernandes, Priscyla Ferreira, Cláudia Werner

    Proceedings of the ACM International Conference on Interactive Media Experiences Workshops, 2025

    Accessibility in the Metaverse: A Rapid Review of the Literature

    @inproceedings{imxw, author = {Filipe Fernandes and Priscyla Ferreira and Cláudia Werner}, title = {Accessibility in the Metaverse: A Rapid Review of the Literature}, booktitle = {Proceedings of the ACM International Conference on Interactive Media Experiences Workshops}, location = {Niterói/RJ}, year = {2025}, keywords = {}, issn = {0000-0000}, pages = {120--124}, publisher = {SBC}, address = {Porto Alegre, RS, Brasil}, doi = {10.5753/imxw.2025.7075}, url = {https://sol.sbc.org.br/index.php/imxw/article/view/35238}}
    • Metaverse Engineering
  • Software Engineering Education Through Immersive Learning Environments

    Filipe Fernandes, Cláudia Rodrigues, Diego Castro, Cláudia Werner

    7th International Congress of Languages, Linguistics, and Technology, 2024

    Software Engineering Education Through Immersive Learning Environments

    @inproceedings{fernandes2024immersivelearning,
      author    = {Fernandes, Filipe and Rodrigues, Cláudia and Castro, Diego and Werner, Cláudia},
      title     = {Software Engineering Education Through Immersive Learning Environments},
      booktitle = {7th International Congress of Languages, Linguistics, and Technology},
      year      = {2024},
      url       = {https://sites.google.com/view/techling2024/best-papers?authuser=0}
    }
    • Best Paper Award
    • SE Education
    • Metaverse Engineering