Towards the Metaverse Engineering

In the near future, we will not use computers, but we will wear them. Technological evolution tends to provide increasingly intuitive computer systems for humans to communicate with machines. Metaverse goes far beyond wearing XR headsets and navigating virtual and three-dimensional environments. It is a new paradigm of human-computer interaction. Through the Metaverse, humans will …

Metaverse Education Research across Latin America: A Systematic Mapping Study

The investigation of contributions from Latin American researchers is highly relevant in the context of the Metaverse for education and immersive learning. In this way, the objective of this study is to characterize the state of the art of Metaverse for Education based on Latin American research. Based on our findings, papers are predominantly focused …

Towards a Blockchain-based Software Engineering Education

Blockchain technologies for rewards in education are gaining attraction as a promising approach to motivate student learning and promote academic achievement. By providing tangible rewards for educational attainment and engagement, such as digital tokens, educators can motivate learners to take a more active role in their learning and increase their sense of ownership and responsibility …

A Scoping Review of the Metaverse for Software Engineering Education: Overview, Challenges, and Opportunities

In the Software Engineering Education (SEE) context, virtual worlds have been used in order to improve learning outcomes. However, there is a gap in the literature in order to characterize the use of the Metaverse for SEE. The objective of this work is to characterize the state of the art of virtual worlds in SEE …